21 May 2016

Battle Spot: Cofagrigus Trick Room and Doubles strategy

Build set is as of Gen 6
  • Ability – Mummy
  • Stats – HP (252), Special Attack/SpA (252), Special Defense/SpD (4)
  • Nature – Modest
  • Item – Mental Herb
  • Moveset – Shadow Ball (STAB), Trick Room, Destiny Bond, Psychic
If you're reading this, I assume you should know the meaning of the information above. So without further ado, let's get right to my first Pokemon feedback post, Cofagrigus.

Cofagrigus is regarded as one of most reliable Trick Room casters for a good reason, the bulkiness, Ghost type element, a mixture of having offensive and supportive moves, and not to forget its ability Mummy which is the only Pokemon that has it. However, its natural HP isn't that great and must rely on its allies for recovery. It also faces competition, like Spiritomb if trainers are looking for an extremely bulky Pokemon, or Jellicent with better Speed stat. If you hate getting Taunt, then Aromatisse is also a good replacement. But of course, it depends on who's your partner isn't it?

Strength
Mummy ability is a freaking awesome physical defensive mechanism (that's why you should boost HP fully and give a little to SpD stat), what it does is it nullifies the opponent's ability if touched physically. Sometimes, you can play switching mind games to disable your opponent's Pokemon ability and usually, this would want to make them waste time switching partners in and out. 

What's more, it has an impressive Defense stat so it can usually withstand a strong physical move, even to the ones that it's weak to, EXCEPT...Weavile Knock Off lol. On the other hand, its offence is respectable enough and before it faints; you can always pull off a Destiny Bond (and I find it weird that opponents always fall for this). 

Weakness
Its most common threats are usually strong dark or ghost type Pokemons (Hydreigon and Greninja come to mind), a Sleeper or getting double teamed. Taunt is not really a problem as usually it carries a Mental Herb item, and getting flinched by Scrappy Kangaskan with Fake Out is not that bad because you've prevented it from mega-evolving, also, you should have a Fake Out partner like Hariyama or Scrafty to OHKO that bastard, but I prefer Hitmonchan though, because it has Inner Focus ability so that basically make it as an anti-Kangaskan Pokemon lol. Not only that, your Fake Out partner has to look out for Pokemons can use Trick move because they tend to switch items with your mummy. 

Sleep and getting double teamed is where the problem usually comes in. If you see a Sleeper, it’s best that you have a Pokemon that does strong fire, flying, ice or psychic move because the popular Spore users like Amoongus and Breloom are annoying af. Don't forget to double team the another annoying Pokemon, Smergle (Dark Void, that's why) too who usually wears a Focus Sash. 

Moveset
Since Trick Room only last 4 rounds (the first round of casting it is counted), it’s crucial to start taking the opponents down as soon as possible. Hence, the full SpA boost in nature, EV and IV for Shadow Ball STAB. Destiny Bond, as mentioned is a great move to have. As for the last move slot, having another SpA move is good too since Shadow Ball has no effect on normal types, so Psychic is probably the second best backup move because it can get rid of Amoongus and Breloom which they are both weak to, there's Energy Ball move too but I just prefer Psychic. 

Hidden Power Fighting may seem more ideal but the power is only 60 so I'm not sure where you can go with that, besides; you should let your starting partner do that. Lastly, if your Cofagrigus build is not going for offence, then having Will-O-Wisp, Calm Mind, Swagger, Momento, Pain Split or Nasty Plot is viable too depending on your preference.

Closing thoughts
(image credit to Zerochan.net)

A fairly straight forward build, I've been using it as the core of my current Trick Room team since XY until ORAS (and maybe SunMoon, we shall see). Remember, there are occasions that you can't always rely on Trick Room, sometimes it has to be delayed to assist the starting partner in taking down threats first which can catch your opponent off guard, or let the opponent activate Trick Room for you (experienced trainers do that often to counter). 

Overall, it's certainly one of the best Trick Room casters and definitely my favourite one. So Cofagrigus, I Choose You! Glhf!

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